Consensus of
Level 1
card sortings
cont.
POINTS
- "What happens when you get the
points?…[they need to] reflect something meaningful"(CG).
- "Points [apply] more to the strategy
side" (HL).
- "Equal on both sides [play and
strategy]" (NR).
THEMS
- " Themes…that affects how I play
the game"(HL).
- "[I see] themes as different games"
(JT).
- "Themes in both [sides], but in
playing the game most" (HL).
- "[I see theme] as an avenue…link
between [the layers, between the play the game layer and strategy layer]"(CG).
SECRETS
- "[This is] one of the critical
factors…the gold" (JT).
- "[This is about] trying to find
out what is true and what is not true" (HL).
- "Truths and Lies…specific to a
piece of information" (JT).
- "Attaching a secret is great for
strategy…a little side…a secret about the gossip" (CG).
- "The secret is what you want to
attain…Why would you want to tell someone a secret?" (NR).
- "I want to use that knowledge
as leverage…that will become part of my strategy…I think its one of the
key devices" (JT).
One of the main ideas pulled from this
consensus discussion was the refining of the idea of secrets to include the
idea of truths. Each player could have a repository of truths.
These truths could be delivered to a player anonymously and then connected
to a piece of gossip. The tension of the game could be based on truths, or
the knowing of truths, yet this would not affect the consequences.
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