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ABSTRACT
The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks. The many design choices we made, for example to block or disguise utilitarian functionality, helped to articulate our emerging understanding of ludic design. Observations of the Drift Table being used in volunteers' homes over several weeks gave greater insight into how playful exploration is practically achieved and the issues involved in designing for ludic engagement.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references. 1 Ceiva Digital Photo Receiver. <http://www.ceiva.com/> 2 Crabtree, A., Rodden, T., Hemmings, T. and Benford, S. Finding a place for UbiComp in the home. Proc. UbiComp'03. 4 Gaver, W.W. (2002). Designing for Homo Ludens. I3 Magazine No. 12, June 2002. 7 Getmapping (2001). England: The Photographic Atlas. London: Harper Collins. 8 Huizinga, J. (1950). Homo Ludens: A study of the play-element in culture. Boston: Beacon. 10 Kabokov, I. (1998). A palace of projects. London: Artangel. 11 LG Internet Fridge. www.lginternetfamily.co.uk/fridge.asp 12 Mozer, M. C. (1998). The neural network house: An environment that adapts to its inhabitants. Proc. AAAI Spring Symposium on Intelligent Environments, Menlo Park: AAAI Press, pp. 110--114.
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