|
|||||||||||||||||||
|
|||||||||||||||||||
ABSTRACT
As digital technologies proliferate in the home, the Human Computer Interaction (HCI) community has turned its attention from the workplace and productivity tools towards domestic design environments and non-utilitarian activities. In the workplace, applications tend to focus on productivity and efficiency and involve relatively well-understood requirements and methodologies, but in domestic design environments we are faced with the need to support new classes of activities. While usability is still central to the field, HCI is beginning to address considerations such as pleasure, fun, emotional effect, aesthetics, the experience of use, and the social and cultural impacts of new technologies. These considerations are particularly relevant to the home, where technologies are situated or embedded within an ecology that is rich with meaning and nuance.The aim of this workshop is to explore ways of designing domestic technology by incorporating an awareness of cultural context, accrued social meanings, and user experience.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references. 1 Bell, G. Looking Across the Atlantic: Using Ethnographic Methods to Make Sense of Europe. Intel Technical Journal, Q3, 2001. 3 Csikszentmihalyi, M. The Meaning of Things: Domestic Symbols and the Self. Cambridge: Cambridge UP, 1981. 4 Dunne, A. Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design. London: RCA Press, 1999. 8 Hardyment, C. From Mangle to Microwave. Oxford Polity Press, 1988. 9 Jordan, P.W. Designing Pleasurable Products: An Introduction to the New Human Factors. Taylor and Francis, 2000. 10 Brenda Laurel, Computers as Theatre, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1993 13 Scanlon, J. Power Players. Wired 9(1), 2001. 14 Strasser, S. Never Done: A History of American Housework. NY: Pantheon, 1982. 15 Sherry Turkle, Life on the Screen: Identity in the Age of the Internet, Simon & Schuster Trade, 1997
INDEX TERMS
Primary Classification:
Additional Classification:
General Terms:
Keywords:
Peer to Peer - Readers of this Article have also read:
|