ACM Home Page
Please provide us with feedback. Feedback  Report a problem  Satisfaction survey
Designing culturally situated technologies for the home
Full text pdf formatPdf (217 KB)
Source Conference on Human Factors in Computing Systems archive
CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
WORKSHOP SESSION: Workshops table of contents
Pages: 1062 - 1063  
Year of Publication: 2003
ISBN:1-58113-637-4
Authors
Genevieve Bell  Intel Research Corporate Technology Group, Hillsboro, OR
Mark Blythe  University of York, York, UK
Bill Gaver  Royal College of Art, London, UK
Phoebe Sengers  Cornell Information Science, Ithaca, NY
Peter Wright  University of York, York, UK
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM Press   New York, NY, USA
Additional Information:

abstract   references   citings   index terms   collaborative colleagues   peer to peer  

Tools and Actions: Discussions    Find similar Articles   Review this Article  
Save this Article to a Binder    Display in BibTex Format   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org.proxy.lib.sfu.ca/10.1145/765891.766149
What is a DOI?

ABSTRACT

As digital technologies proliferate in the home, the Human Computer Interaction (HCI) community has turned its attention from the workplace and productivity tools towards domestic design environments and non-utilitarian activities. In the workplace, applications tend to focus on productivity and efficiency and involve relatively well-understood requirements and methodologies, but in domestic design environments we are faced with the need to support new classes of activities. While usability is still central to the field, HCI is beginning to address considerations such as pleasure, fun, emotional effect, aesthetics, the experience of use, and the social and cultural impacts of new technologies. These considerations are particularly relevant to the home, where technologies are situated or embedded within an ecology that is rich with meaning and nuance.The aim of this workshop is to explore ways of designing domestic technology by incorporating an awareness of cultural context, accrued social meanings, and user experience.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1   Bell, G. Looking Across the Atlantic: Using Ethnographic Methods to Make Sense of Europe. Intel Technical Journal, Q3, 2001.

2   Mark Blythe , Andrew Monk, Notes towards an ethnography of domestic technology, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England

3   Csikszentmihalyi, M. The Meaning of Things: Domestic Symbols and the Self. Cambridge: Cambridge UP, 1981.

4   Dunne, A. Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design. London: RCA Press, 1999.

5   William Gaver , Anthony Dunne, Projected realities: conceptual design for cultural effect, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.600-607, May 15-20, 1999, Pittsburgh, Pennsylvania, United States

6   Bill Gaver , Heather Martin, Alternatives: exploring information appliances through conceptual design proposals, Proceedings of the SIGCHI conference on Human factors in computing systems, p.209-216, April 01-06, 2000, The Hague, The Netherlands

7   Debby Hindus , Scott D. Mainwaring , Nicole Leduc , Anna Elizabeth Hagström , Oliver Bayley, Casablanca: designing social communication devices for the home, Proceedings of the SIGCHI conference on Human factors in computing systems, p.325-332, March 2001, Seattle, Washington, United States

8   Hardyment, C. From Mangle to Microwave. Oxford Polity Press, 1988.

9   Jordan, P.W. Designing Pleasurable Products: An Introduction to the New Human Factors. Taylor and Francis, 2000.

10   Brenda Laurel, Computers as Theatre, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1993

11   Don Norman, Emotion & design: attractive things work better, interactions, v.9 n.4, p.36-42, July 2002

12   Jenny Preece , Yvonne Rogers , Helen Sharp, Interaction Design, John Wiley & Sons, Inc., New York, NY, 2002

13   Scanlon, J. Power Players. Wired 9(1), 2001.

14   Strasser, S. Never Done: A History of American Housework. NY: Pantheon, 1982.

15   Sherry Turkle, Life on the Screen: Identity in the Age of the Internet, Simon & Schuster Trade, 1997




Peer to Peer - Readers of this Article have also read: